The game doesn’t quite pull the great magical feel of Ocarina of Time (then again Wind Waker didn’t do it either) as the game doesn’t have (which is really a shame even though you need the sun to be out for you to use your blade to locate the Colossus) a day/night cycle, towns with people or actual places with people. In short the world of Shadow of the Colossus is the kind of world most of us would like to live in. Most importantly the animation of the main character and his trusty horse are unparalleled, the horse here is the Epona of 2005, the animation is impeccable, the horse itself looks damn near photo realistic. There are effects that simulate individual blades of grass and the water effects are very well done. If you can see it on the screen, you can go there, that’s the best way I can describe this, think Morrowind (XBOX/PC) but without load times, and much better graphics, more impressive landscapes, and really a much more impressive visual package overall. (The Jak and Daxter series features a system similar as this, but the world doesn’t look as realistic.) In no other game in the system will you find huge open areas, with magnificent vistas, all done in full 3-D with out load times, or any kind interruptions. The game which is created by the team behind the cult classic ICO, delivers what can possibly be defined as the most ambitious, and best looking PS2 title ever. It also features a guy with a sword, a bow and Arrows, that rides on a horse across the open fields. Colossus, is innovative, huge, and simply a work of art. Shadow of the Colossus is the closest thing I have played to 1998’s GREAT The Legend of Zelda: Ocarina of Time, in this generation.
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