Today’s Title Update primarily addresses feedback from players prior to the world wide launch, such as during Early Access. Welcome to Gridiron Notes, where we bring you direct communications from our development team! It might work everywhere correctly as a longstanding community request, we are happy to announce these are usable and fully functioning throughout the entire game.Madden NFL 23 - Title Update SeptemLearn more about the updates coming to Madden NFL 23 Mouthpieces are now enabled throughout the game we took overtime to confirm we covered all the bases. New Mode: Endless Run – Compete to line the very best win streak in Superstar KO history! Play until you lose, so see how you match up against the best KO players in our new global leaderboards for Endless Run.Ĭowboys home pants now less green to match the changes they made on-field this year to the colour of their "Seafoam Pants." Updated the art on the Item Compare screenįixed a difficulty causing users to crash when making their selection during the draft in multi-user leagues Remedied a problem where users had to open Fantasy Packs twice Tuning to the steering on the Truck move for the Bruiser ball-carrier archetype to scale back the fast oversteer that was getting down to be used as an exploitįixed a difficulty causing fullbacks and tight ends to swap positions via an audible to certain formations inappropriatelyįixed a problem allowing WRs to subbed into the HB position by audibling across formations within the identical personnel groupingĬondensed individual Training Point reward screens to 1 combined reward screen the receiver on specific catch animations Tuning to decrease average yards per carrying on Outside Zone and Stretch running plays on Competitive All-Pro and All-Maddenĭev note: Our stat-tracking data has recently shown a spike in average yards per carrying on outside running plays on the Competitive game style, so we are making some tuning adjustments to blocking to scale back these plays' effectiveness.įixed a difficulty preventing AI edge-rush animations from triggering in specific alignmentsįixed a problem causing frequent 'Roughing the Kicker' penalties on the 'Field Goal Safe Man' defensive playįixed a difficulty causing the ball to sometimes launch across the sphere after a hit-stick vs. Tuning to cut back inaccurate passes caused by pressure This alteration reverts the controls to what players are most acquainted with and can be identical for all ball carriers, meaning that dropping with a football player is similar controls as QB slide, a faucet of the X/Square button. Updated the QB Slide and QB Dive mechanic for easy use:ĭEV NOTE: this can be the second time we've changed these mechanics via title update this year, which is never ideal, but our players told us that the previous iterations weren't working for them. man coverage.įixed the problem allowing pass rushers to disengage for quick pressure after a defensive-line 'crash' adjustment in formations like 3-4 Bear and 3-4 Cub These changes will significantly increase the possibilities of successful RAC catches when throwing to receivers with a step or more of separation on the coverage and supply better balance vs. With these changes, QB running will be used more strategically than a core play.įixed a difficulty causing RAC catches to be dropped a bit too frequently also tuning to scale back the gap for extra defenders to cause catch-knockoutsĭEV NOTE: supported player-feedback and playtesting, we found that RAC catches were being dropped an excessive amount on both Competitive and Simulation game styles. Preventing fumbles when not fatigued on QB Draw plays, so Quarterbacks will now fumble more because of hits no matter fatigue level.Īdded logic to weigh down the QB's acceleration at the top of the dropback on QB Draw plays, as restricting the direction the QB can move immediately after catching the snap.ĭEV NOTE: supported player feedback and stats data, we saw that QB Draw has become too powerful. ![]() There are situations where defenders won't successfully catch INT's supported ratings, physics, or interactions. Tuning to decrease catching penalties for defenders sĭev note: Changes will reduce the amount of dropped interceptions for the defence, but they'll not eliminate them. Fixed defensive teammates to cause a knockout on their teammate during an interception.
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